Marcus Bothsa

User Experience Designer

Profile

Entry Level User Experience Designer looking for opportunities in the San Francisco Bay Area.

Skills

Interface Design | Prototyping

Photoshop, Illustrator, Maya, 3DS Max, Blender, Flash, Auto CAD, Axure.

Strong Programming Background

C, C++, ObjectiveC, OpenGL, CUDA(OSX, Windows and Linux platforms)

Databases | Other

SQL Server, Oracle, DB2, PHP, CSS, Java Script, JSP, HTML.

Expertise

  • UX Design
  • Icon Design
  • Prototyping
  • Photoshop
  • Illustrator
  • AGILE
  • OS X
  • Windows XP/Vista
  • Linux

Experience

Fatty Tissue Modelling - Masters Project

C++, CUDA, Linux

2010-2011

Modeling fatty tissue for a surgical simulation device. The primary challenge is due to the complex deformations that the tissues undergo with the surgical tools. Making it cost effective and real time were the major tasks.

User Experience Design and Web Development

Arizona Mediaz, India

HTML, CSS, Javascript Adobe Photoshop

2008 - 2009

Interned at Arizona Mediaz, Mumbai for 24 months in Undergrad developing multiple websites and handling various projects to design sites with improved Interaction Design Framework and User Experience.

A Distance Learning Software

Flash, Adobe Photoshop

Interaction Design Class

Made a highly interactive program that handles users of different persona differently and helps them learn basing on their predefined skill level. Novel interactive metaphors have been introduced for the best experience possible.

Implementation of Loop Subdivision Algorithm

C++, OpenGL, Linux

Computer Graphics

Intrinsicly transform flexible manufactured products without excellent intellectual capital. Energistically evisculate orthogonal architectures through covalent action items. Assertively incentivize sticky platforms without synergistic materials.

Implementation of Shading Algorithms

C++, OpenGL, Linux

Graphics Pipeline

Implemented Flat shading and Gouraud shading with hidden surface removal using Z-buffer Algorithm, on a library of 3D meshes. The shading Algorithms mimic reflection and refraction of light on 3D models in a real life scenario.

Rotation & Resampling images using Filters

C++, OpenGL, Linux

Graphics Pipeline

An Image Processing implementation of re-sampling of images using Box, Tent, Cubic B-Spline, Catmull Rom, Gaussian, Mitchell Netravali image filters which is further extendable for object tracking in videos.

3D Modeling and Simulation

Maya, C, OpenGL, LSL, Second Life

Computer Simulation

Created and modeled a comprehensive and realistic Virtual 3D city in Second life with event driven objects that interact with the embedded script of the traffic light mechanism that drives automatically controlled vehicles.

Aesthetic Computing Project

Java, Photoshop, Processing

Aesthetic Computing

Made an educational interface, containing data mined information that aesthetically supports Human Computer Interaction and increases the ease of understanding of complicated data and information.

Image processing implementation of Panoramic stitch

C, MATLAB

Computer Vision

Made a Panoramic Stitching Application that helps joining images in order to generate an effective Panoramic Stitch, with the implementation of the Bi Linear Interpolation Algorithm in the field of Image Processing.

Summer Internship, Nano Mind Technologies, India

Oracle, Jsp, HTML

2008

Implemented a database project which helps in effective storage and retrieval of records from a large database with the help of faster search algorithms.

Education

University of Florida - Gainesville, Florida

Masters in Digital Arts and Sciences



Andhra University - Vizag, AP. India

Bachelors in Computer Science and Engineering

Marcus Bothsa — www.marcusbothsa.com — 352 301 0578

Professional Profile: LinkedIn Page